Ensure Your Instructional Design Stands Up to Learning ScienceLearning science is a professional imperative for instructional designers. In fact, instructional design is applied learning science. To create effective learning experiences that engage, we need to know how learning works and what facilitates and hinders it. We need to track the underlying research and articulate how our designs reflect what is known. Otherwise, how can we claim to be scrutable in our approaches? Learning Science for Instructional Designers: From Cognition to Application distills the current scope of learning science into an easy-to-read primer.Good instructional design makes learning as simple as possible by removing distractions, minimizing the cognitive load, and chunking necessary information into digestible bits. But our aim must go beyond enabling learners to recite facts to empowering them to make better decisions--decisions about what to do, when, and how. This book prepares you to design learning experiences that ensure retention over time and transfer to the appropriate situations. Gain insights into: - Providing spaced practice and reflection - Tapping into motivation and challenge to build learner confidence - Using performance-support tools, social learning, and humor appropriatelyPrompts at the end of each chapter will spark your thinking about how to use these concepts and more in your daily work.Written by Clark N. Quinn, author of Millennials, Goldfish & Other Training Misconceptions: Debunking Learning Myths and Superstitions, this book is perfect for anyone who strives for their instruction to stand up to learning science.
About the Author
Clark Quinn assists Fortune 500, education, government, and not-for-profit organizations in integrating learning science and engagement into their design processes. He has a track record of innovation, and has consistently led development of advanced uses of technology, including mobile, performance support, and intelligently adaptive learning systems, as well as award-winning online content, educational computer games, and websites. Previously, Clark headed research and development efforts for Knowledge Universe Interactive Studio, and held management positions at Open Net and Access CMC, two Australian initiatives in internet-based multimedia and education. Clark is a recognized scholar in the field of learning technology, having held positions at the University of New South Wales, the University of Pittsburgh's Learning Research and Development Center, and San Diego State University's Center for Research in Mathematics and Science Education. He earned a PhD in cognitive psychology from the University of California, San Diego, after working for DesignWare, an early educational-software company. Clark keynotes both nationally and internationally and is the author of numerous articles and chapters, as well as the books Engaging Learning: Designing e-Learning Simulation Games, Designing mLearning: Tapping Into the Mobile Revolution for Organizational Performance, The Mobile Academy: mLearning for Higher Education, Revolutionize Learning & Development: Performance & Innovation Strategy for the Information Age, and Millennials, Goldfish & Other Training Misconceptions: Debunking Learning Myths and Superstitions. In 2012 he was awarded the eLearning Guild's first Guild Master designation. He blogs at Learnlets.com, tweets as @quinnovator, and serves as executive director of Quinnovation.
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